![]() Tiles are like mini-modules that are easier to get your head around, especially if you're a beginner, but I use them all the time just becuase they're compact and convenient. Here's a couple screenshots showing a selection of modules and tiles. Hours and hours of tutorial content, 189 and counting modules with more on the way, this will be a heavily updated and improved app over its lifetime, and I'm a huge believer in it, starting as a user back in the early days of Audulus 2. Thank you so much! I think people are getting a really great deal as well. $19.99 USD IAP IS SUPER FAIR for universal and for functionality The first one creates one ring of the Buchla 252e-like sequencer in one of the example patches, and the second one is the code for the visual aspect of an XY touch pad where you can change the surface to different quantized said: I also hope some other people can pick up the baton, especially for GLSL Shaders, which I'm certainly not learned in, to show off their skills and help others (include me!) use them.īelow are two screenshots of the Lua coding done to create some of the cooler patches that Jerry made - looking at what he was doing taught me how to (begin) to code with Lua. You can actually code inside of Audulus using Lua and GLSL Shaders!Īll of this needs to have extensive documentation and video tutorials, all of which I'm committed to doing for the community over the coming years. I know Audulus has been super powerful since 3, and it's even more so now. Thank you - documentation is definitely what I wanted to see, and I’m sure it’s going to be really helpful to others too. This is a long-form build series that I'll be doing where I just whip up a patch and tweak some things, talking about what I'm doing as I said: Eventually, like the tutorial series above, I will make a short video for each node as well. This series is already 1h11m of material that will get you up and running with the new Audulus Module Library.Įvery single node in Audulus documented! You have examples to get you started using every single node. Note: Modules are documented in-app (for now - I will get around to putting up documentation on the above website as well sometime next month) The best part is you don't have to buy Audulus before you work through enough tutorials that you decide it's right for you. If you in the past thought Audulus was too difficult to learn, you might find Audulus 4 a lot easier to use after following these easy step-by-step tutorials. I'm here to answer any and all questions you have about Audulus. ![]() The great thing about the freemium version is that you can work your way through all of the tutorials I'm posting over at our forum and learn a lot not just about Audulus but about synthesis and sound design. It was created by Taylor Holliday, with engineering help from Bas Alphenaar and Mike Lee, and the new UI redesign by Hannes Pasqualini of Papernoise.Īudulus is now freemium, meaning you can download and use Audulus patches, but you cannot add modules, look inside modules, or create new patches without a $19.99 USD IAP. I also write the documentation for Audulus and create tutorials.Īudulus is a modular synthesizer visual programming environment with a Universal license for macOS and iPadOS. My name is Mark Boyd, and I created the new Audulus 4 Module Library with my colleague Jerry Smith.
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